![]() Don’t be afraid to waste significant amounts of damage doing this early as they will probably just heal up again above the armor threshold if needed. Often, it’s better to just use the “End Turn” button in the menu, especially early game. When facing the Ruinos Redeemed and/or Phoenix Helm upgrade cards, think about whether you really want to stun their champions if it’s going to give them the extra draw. Their inbuilt sustain can allow them to finish a damage race before you do quite easily if the market provides the cards for it. It also determines how champion dependent the Cleric’s game will be, with Bless of Steel being very dependent on champions to Bless of Soul very much less so.ĭon’t let a Cleric running Bless the Flock or Bless of Soul catch you off guard with an action and damage heavy strategy. The choice of the Skill “Bless” ( Steel/ Flock/ Soul) is what mostly differentiates their builds and determines which other upgrade choices are most synergistic with the chosen Bless. This can be exploited in a number of ways that I will lay out in more detail further below. Their game plan is pretty clear and straightforward, with less room for flexibility than other classes offer. ![]() Adding to that, the Cleric is the second most predictable class in the game right now after Fighter. This can give you an edge when putting your own champion wall up ahead of them. While the economy is quite good since the mace buff and since people have learnt to employ resurrect abilities to keep their followers out of the reshuffle, the cleric typically starts off rather low on damage and is usually not incentivized to go after high damage numbers when prioritizing their early market buys. Your goal must be to keep the Cleric from gaining momentum and prevent this snowballing from happening.ĭespite Cleric being a strong class, it has its weaknesses. A game against a Cleric is always at risk of spiraling out of control, putting you in a position where a win is out of reach. If the Cleric is piloted tightly, it’s mostly matchup-neutral and therefore considered a stronger class or at least middle of the pack. To find out more about how a Cleric plays and different sample builds, check out DaKatSesMeow’s excellent Cleric articles here and here.Ĭleric is one of the harder classes to learn and master in Hero Realms (along with the Wizard). The Cleric revolves around healing and buffing their champions and the way they are built will allow them to focus more on the one or the other or take a middle-of-the-road type of approach. Part 1: Know your Cleric and general advice ![]() The guide is written mostly from a perspective of level 12 play, but its principles are just as true for the lower levels. This is an advanced guide that is catered to more experienced players that know most of the cards and upgrades and have established a solid understanding of all levels of play (for an intro to the Cleric, go here). We will discuss ways of countering the Cleric’s unique and powerful playstyle, and which pitfalls to avoid when facing off against a Cleric. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character's starting deck.Are you tired of dealing 20 damage to your Cleric opponent only to see them heal up to full health on their next turn? Do you look at an opposing champion wall and wonder how you’re supposed to get through it again? Then this article may be for you. Bring in a campaign deck for cooperative adventures with your friends.Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon!. ![]() Battle with your friends one-on-one or in groups.You use combat to attack your opponent and their champions. When you reduce your opponent’s score (called health) to zero, you win! These champions and actions can generate large amounts of gold, combat, or other powerful effects. As you play, you use gold to buy champion cards and action cards from the Market. The game begins with five cards from that deck revealed, creating the Market Row. Shared between all players is an 80-card Market Deck. A sturdy, attractive 4" x 6" x 2" game box.Full color rules for two player games, and awesome multiplayer formats like Free-For-All, Hunter and Hydra.144 beautifully illustrated cards including score cards and starting decks for four players.Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards).
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